For Fallout 76 players navigating the post-apocalyptic world, "Fallout 76 Caps for sale" has always been a tempting route to expand your in-game wealth. Alongside managing your caps, staying updated on game patches is essential for smoother gameplay. The July 22, 2025, patch brings numerous quality-of-life improvements and fixes designed to streamline both crafting and combat aspects.
A standout change concerns camp building. Players rejoice as the firewatch tower's wood cost dropped significantly from 25 to just 5 units, making it easier to build and upgrade your base defenses. Plus, the camp build limits for many flag variants have been raised, allowing more creative camping styles with up to 25 flags instead of 3. This addresses restrictions many players have voiced since the camp customization feature’s launch. Minor issues such as the atomic ceiling light’s missing texture error and pricing inconsistencies with covered bridge parts were also corrected.
Looting, a core feature in any role-playing survival game, has received a welcome fix. Previously, many Fallout 76 fans complained that corpses and loot piles disappeared before they could grab their goodies — an incredibly frustrating bug for scavengers grinding for rare items or crafting materials. The latest update promises to fix this issue, ensuring that kills yield tangible rewards for a longer window, which is a huge win for players looking to farm efficiently without rushing.
The update didn’t ignore enemies and combat either. Alien enemies from daily operations no longer clutter player inventories with unusable alien blaster ammo, and the imposter assaultron weapon now correctly plays its firing sounds. Other robotic enemies, like the electro enforcer, now properly reflect weapon mod changes, correcting previous visual inconsistencies.
For ghoul enemies, bugs affecting perk effects and models were addressed. Notably, the bomb scientist perk’s wrong damage-over-time application was corrected, and headwear clipping problems affecting ghouls were fixed. Even small cosmetic details like separating cat bed models to avoid “cat fights” in camps were included, showing the developers’ dedication to polishing the user experience.
Fish enthusiasts will appreciate improvements too. The curved fish display now correctly positions fish models, and a challenge that previously didn’t progress when fishing in Skyline Valley's rain now works as intended. These fixes may seem minor but enrich the immersion for those who take the time to enjoy non-combat activities.
On the weapons front, the longstanding audio glitches affecting chainsaw and autoax attacks when stamina depleted have finally been resolved. Visual fixes were made to weapon skins and alignment issues throughout melee and ranged weapons, boosting visual consistency during combat. Also, melee weapons no longer cause odd bleeding effects on clothing and other surfaces.
Player customization saw helpful fixes: the snorkel mask now protects against airborne hazards, resulting in safer exploration. Several visual bugs affecting backpacks and facewear on female characters have been removed, ensuring accessories fit properly. User interface fixes addressed overlapping text in mod crafting lists, making modification menus easier to navigate.
A final nugget notable in this update is the fix to the transfer menu’s ability to show all items during “take all” actions from nearby corpses. This bug persisted for a long time and often made looting unnecessarily tedious. Fixing it will improve gameplay flow dramatically during combat loot runs.
This patch is a reminder that consistent tweaks and fixes often matter more in the long run than huge content drops. For players transacting Fallout 76 Caps for sale or simply exploring Appalachia, these improvements make every moment in the wasteland count.
Related: Top Fallout 76 Guaranteed Sentry Bot Spawn Locations
 
  
  
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